Critique: Infinity Comics

Infinity Comics

Infinity Comics

Opening up Infinity comics, you can’t help but notice the endless array of fantastic static images from people sharing their favourite comic book heroes. Infinity Comics brings together a community of comic enthusiasts who love the art and crafts behind it. It enables a central community where they can retrieve sources, wallpapers, other static images, gifs and contribute their personal opinions on them. It is also a place where you discuss and learn more about the stories plot twists and engage by new literature that connects your favourite characters with another, in the same universe alongside a vast network of comic book fans. There is a diverse range of material to target many aspects behind the comic book genre. I will look into critiquing Infinity comics, and look at the different sections of the page and outline strengths and discuss things that can be improved.

The Logo

The page has a lot of content. The comic book genre can only take the fans so far, however comic book universes are continuing and there is endless information in one series that fans can keep themselves entertained for a life time, hence the name, ‘Infinity Comics’. The name is a perfect choice in terms of explaining that it is an ultimate, endless resource for comics. Infinity is a word with very deep meaning and is impacting, specifically for a comic enthusiast. The word is used in multiple geek related content in fandom: Sci-Fi, fantasy, superhero, horror and supernatural. The title and logo is magnificent and well thought out. The design of the logo is complicatedly simple; all caps, bold block letters surrounded by a white frame pointing at ‘comics’. The word comics is cleverly designed on the logo, with the ‘C’ connecting to the ‘O’ making it look like the ‘Infinity’ symbol. The sky blue background is a very easy on the eyes and it also brings an old school feel that somehow reminds you of the old comics, showing that they will never grow old and they are still in with the new. The logo is crested with a modernized Wonder Woman, old character but new spin on her attire, thus showing the old blending in with the new. The logo is very professional and very polished, which can appeal to people young and old.


Looking at the section ‘Trending’, it pops out all the new content that features comic book related news, TV shows, web comics, new released rumours of upcoming movies. The idea of trending is a very helpful sub-section to highlight key content. One of the most difficult things to find on a web page your interested in is finding something interesting after visiting multiple times. The use of ‘Trending’, is an affective way to minimize that predicament and keep followers updated immediately when they open the page and not have to look for it.

comic store

Infinity Plus and Archives

Infinity plus is a drop down box with 8 selections. I agree with the very simplified idea in how to incorporate sub sections in a drop down. Easy to use and straight to the point. The first section is the home page ‘everything infinity’, the next section is archives. This section is a very user-friendly where you can find uploaded static images, gifs, wallpapers, and fan art with details of previous likes, stories and comments all in one page long endless page. Saving images for your desktop is a breeze and you can easily upload them on to your smart device. ‘Archives’ is the perfect representation to live up to the name ‘Infinity Comics’ because it is absolutely endless. Through scrolling down the content, you can easily find an image of your liking by using the filter above. However, my first critique suggests that the filter could be made even easier. It would be much more convenient if infinity would allow search via hashtags, so you can type up your favourite superhero and have a list of them appear right in front of you.

Creators on Tumblr, and JR’s Comics

Further down Infinity Plus selection you have ‘Creators on Tumblr’. Understanding this section, it would still be good to have an explanation on what it is, and that they are artist that contribute to the page, which adds value to your page from a viewers point of view. However it is a very impressive head count of professional artists and producers that contribute to Infinity Comics.

JR’s Comics shows an extensive range of comic book cover pages from very important classics in comic book genre. Much like Creators on Tumblr, would like to understand more what this page is and what it aims for. Hard to tell for viewers if this actually the comics you have at home, or soft copies of uploaded classics.

Nini’s ‘Where to Start’ Guides

This section is very impressive. From personally being a comic reader or manga reader, this is information that is very hard to come by. The ability to find your favourite character by jumping into different series is very time consuming information to produce. This idea opens up the opportunity to find out more information about your favourite character, how they interact with different characters and just enjoy, without the pain of having to watch hours and hours of content you didn’t know they are in. However at the moment, this is only available for Deathstroke and Thanos. If this idea were to be implemented in all characters of the DC/Marvel Universe, this would be a great innovation for the comic world.

The Infinity Comics Movie List

Understanding that superhero comics are very big in Hollywood in the past few years, it is a very fun and interactive way for comic book enthusiasts to contribute their opinion on certain films, and help other people who haven’t seen them along the way. This section consists in 194 comic book related movies from Avengers to movies you didn’t even know were comic books. The movies are listed in order of rating from 1-10, gathered by votes within those who view the page. Another helpful aspect is the tabs on the top of the page allow you to highlight whether they are animated or live action. However, what would put this section a step further, is if each movie had a description next to each one or more information concerning the movie. Perhaps a comment box for each viewer to contribute opinions of their thoughts of the movie.


Overall the page is a very handy and effective tool for Comic book fans, unfortunately only for people who are specifically interested in DC and Marvel Universe. As I am personally a Manga comic reader, my biggest critique would be to add Manga comics into the mix and increase the range of audiences. Understanding that this is asking for two completely different paradigms, this page could be the ultimate page in terms of Comics. Furthermore, this page creates an interactive resource where any person can join and feel welcome. Anyone is able to upload their own content and share their own thoughts and ideologies, which is a healthy culture for Comic book readers who speak that same language.


Australian Manga


Manga Mania

Manga Mania

        Understanding the difference between Manga and other comics through my previous posts, we have answered the question of ‘what makes Manga Manga’?    We label genre according to their origin and we refer to manga as a particular comic book style from Japan. Also knowing that Manga stands for Japanese Comic, it does not necessarily mean they are comics made in Japan. If manga is now not a genre that only comes from Japan, is there Manga that comes from Australia. If so can a Manga fan get into it?

What is evident across the world, is that Japan has a profound influence in literature and they are setting standards for other comics and cartoon shows through Manga, so is Australia getting involved?  Further to my previous blog posts, I wanted to investigate if it is even possible for me ‘a westerner’,  could get into Manga and what direction would I need to  go, in order to get my foot in the door.


Chan K 2011, ‘How I Got Started’, Queenie

Bruns, A 2007, ‘Produsage: Towards a Broader Framework for User-Led Content Creation’, In Proceedings Creativity & Cognition 6, Washington, DC.


Books Kinokuniya
Kings Comics
Comic Kingdom

What Does It Take to be a Manga?


fq20130906a1aWhat Does it Take to be a Manga?

After my father being stationed in Japan for the U.S. defense force from six of my childhood years, I was particularly fascinated with Japanese Anime and Manga, even though I did not understand a word of Japanese. My younger developing imaginative mind was always encouraged by the depth of reimagined universes crafted in Manga. I took part in drawing animation and was offered to take part in an animation club in year 3 that involved the best of young prodigy animators. When I graduated high school and found my self bored working in office jobs, I re-indulged myself in the fiction and read comics every day. Due to the fact that I have an artistic background, I was always wondering if it was an industry that can be done out of Japan instead of having to be Japanese. Therefore I plan to investigate if there are any possibility that animators can contribute to the manga genre in Australia or out of Japan for that matter.

In the first part of my investigation, it was difficult to find any relevant data regarding manga made out of Japan. Understanding that manga is Japanese, it was difficult to find information on any current projects taking place out of Japan. Upon investigation, I discovered a Chinese-Australian Comic book Artist by the name of Kylie ‘Queenie’ Chan who co-wrote and illustrated a manga style graphic novel ‘In Odd We Trust’ with New York Times Best-selling author Dean Koontz. The story is a prequel from the original Odd Thomas; which also became a motion picture. Surprisingly, the prequel was made completely by non-Japanese people and not in Japan. Dean Koontz is an American novelist and as mentioned before Chan is Australian raised. The graphic novel is categorized as manga from the style of art and illustration, which begs the question: ‘what makes Manga, Manga’?

When watching anime or reading the comics, it is very easy to identify that it is Manga. Its almost as if every animation is required to have big cute eyes, and all female characters are sexualized (more commonly school girls). Besides the stereotypes and visual perspectives, I found that my original fascination during my earlier years in Japan involved their particular style of story telling. Each different story has its own universe completely different from the other. Each story is almost entirely reimagined from the ground up: From the physics to the storyline, the detailed outfits to the wild characters, and the entertaining humorous interactions to the mind blowing plot twists. One acclaimed element behind Japanese Animation is the unique depth with the storyline, which western influences struggle to replicate. Which begs the question, is it possible to create Manga outside of Australia? Is there anyone doing it. Through out this blog journal, I aim to gain insight on the possibility to contribute to the Genre. If there it is non existant, I hope to find a group of enthusiast who are working towards that goal.

MEDA202: Prototype Reflection



Original Inspiration: David Alex’s, ‘Word My Face’

          My original idea came from modern concept artist David Alex, who created the beautiful art piece above. The picture spoke to me in a way that inspired me. The words used on the subjects face like destiny, believing and perception; asked me if I place those words in my life and live by them. The epiphany that came with his work inspired me to formulate a piece where it could be an interactive experience. My first project inspired by his work was my final project for MEDA102 Computational Media where I created an interactive art piece set as a low-lit booth, using green screen technology. Instead of using a green screen behind the subject that news reporters do, I projected a green light from above shining across the viewer’s face, using a camera positioned at the side to display their facial profile. The green screen sensor would detect the green on their face and show programmed words that repeated itself. Due to the fact that our curriculum required us to create a project that utilized repetition, I created a piece where repetition can be a means to inspire the individual, showing that the repetition of encouraging words across their face can be a form of positive reinforcement. After completing the project at the final presentation, I wondered ‘what would it be like if I was able to manipulate the green on the viewer’s face?’ So I decided to use a projector to put my concept a step further.

10408914_10152853737576468_6797551292960207798_n” Final project for MEDA102, ‘Are You?’ “

          Before starting my new project, I analysed the ‘wins and learns’ from my original design. One of the issues I had to deal with was the software, I had to rip apart black styrofoam from my laptop case and use it to cover the software editing icons across the outside of the visual.  Also the lighting in the room made it hard for the camera to detect the viewer which in turn created a green grainy effect and reduced the quality of the visual.  From the outcome of my last project, I aim to create a full screen, high quality experience in High Definition with a diverse range of experiences, instead of one. Another issue was the placing of the viewer. I had them stand in the middle of the camera, screen and light. Due to the fact I am a little bit taller than most people, after setting everything up, some of the shorter people were not able to experience the concept effectively, which means I will need to have them sit on a chair and possibly place their head on a platform.

Putting together my prototype, I was able to find a full screen software called ‘Do Ink’ available on the IPad which allows me to customize the level of sensitivity and adjust the colour-key. I also acquired a Qumi HD projector to be used to display across the face. After testing the idea on my face looking at the live green screen display on my IPad, I found the green screen technology instantly higher quality and much easier to work with. I realized the main reason of the change of quality was the quality of the light coming from the projector. The light that was used on my original concept was very dim and it was as defined. Furthermore, I realized that in order for this project to be effective, I will have to put together carefully planned graphic art pieces to project on to the face.

makeup1-640x449Concept art by Alexander Khokhlov and Valeriya Kutsan

         After putting together the software with the projector, I decided to play around with different concept art. With not only putting inspirational words, I wanted to investigate a way I could warp the viewers face, to bring a sense of ‘changing identity’. I stumbled across works from Russian photographer Alexander Khokhlov and Valeriya Kutsan, a make up artist. Many of their pieces bring profound concept art that I would like to add on to the piece. Unfortunately after the release of the new update on the commonly used ‘Snapchat’, the face warping idea has already become well known. Therefore I decided to add on to the experience as a continuous sequence of words and face warping concept art projecting onto the persons face. I also decided to utilities three different IPads to display in front of the viewer to create a three different perspectives. The concept is to make the viewer feel like they are looking through three mirrors reflecting on themselves in the different perspectives simultaneously. This will help to move the experience away from the Snapchat idea and hopefully make the experience one of a kind.

As I am in the process of putting together my project, my main concern is to conduct affective graphic artwork. I am not particularly a graphic artist, which means I will have to work with other graphic artists and learn how to use the particular type of software. The piece will not only have a visual experience, but also utilize an audio experience as well. I will test different experiences with ambient noises to add to each different graphic projected on to the face, alongside the three different perspectives on the IPads.


Reflection: Australian Manga (non-Japanese)



Japanese Manga and Anime out of Japan

  • Queenie Chan – Australian Chinese Graphic Novelist co-wrote Manga with Bestselling Author Dean Koontz
  • Became main stream Manga Artist after releasing ‘The Dreaming’ which became translated into 9 different languages
  • Anime blended American animation to create ‘Avatar’. Used Japanese Animators with American Directors

Reflection on Anime and Manga

  • First encounter with Anime and manga was when I was living in Japan when I was 6 – 7 years old
  • I took part in Japanese Anime merchandising such as Dragon Ball Z and Tenchi Muyo.
  • I was inspired to participate in animation and art clubs with other animator prodigies around Japan.
  • Became interested in Manga Comics at 21 after working full time

History behind Anime and Manga

  • Manga began in the late 19th century, or Kanji – whimsical art or impromptu Sketching
  • After release of animations from US, Germany and France – Japan took their influences and created Astro Boy and Speed racer, which put Japanese Anime in the map internationally.

Difference between Manga and Comics

  • Manga contains a particular type of theme, story and pacing (Chan 2012)
  • Characters usually have big colourful eyes, women have very feminine bodies and big hair
  • humor is usually slapstick with over the top reactions and similar reactions and facials

Japanese Animation: Research and Investigation


Research and Investigation

Continuing from my previous blog, I aim to investigate any possible avenues Western Manga fans can pursue. However, before Investigating my findings, it is important to understand Japanese animation and what makes Anime and Manga unique.

Manga has become a very popular media art form in Japan since the late 19th century. Once comics and graphic novels hit mainstream around the world from the U.S., Japan created its own genre hybridizing traditional folklore with western influences. Currently, manga and Anime has slowly become a very profitable genre around the world with a consistent fan-base that is promoting a new kind of market framework through the use of promoting materials on their programs to sell merchandise. Japanese Anime/Manga is an interesting market because they almost completely rely on merchandising as their sole source of income. The success of merchandising is becoming more and more evident in the western world, through the growing industry of Cosplay, selling of item replicas and action figures promoted by Comic-Con and Supanova. Merchandises include mostly action figurines, trading cards, video games, T-shirts, cosplay accessories, posters and the list continues. However, the method of market and merchandising is not what contributes to Comic books being Manga. From evidence of Australian-Chinese graphic novelist Queenie Chan’s contribution to the Manga genre, its more about the method of story telling.

According to Chan, “… the essence of manga is not so much the art, but the story-telling, themes and pacing. These three are what you should concentrate on when trying to tell a story — any story, not just manga” (Chan 2011). Basically, the storytelling and the way you tell the story is what defines Manga from the rest. Story telling in Manga involves an in-depth outlook in character development and detail which is a skill that needs practice. Chan advises that the method of her success is focusing on her story rather than the art work. Practicing storytelling in writing can be done through the involvement of fan-fiction.

Fan-fiction is another outlet for people who would like to take part in Manga when focusing on Storytelling. You have the ability to upload your own art work behind your story, and you get to share it with other likeminded enthusiasts. This way of story telling encourages a culture where people can create their own content from a post-modern term, ‘Produsage’. Axel Bruns mentions that ‘Produsage’, involves the simultaneous collaboration of production and usage (Bruns 2007), a new trend after the beginning of Web 2.0. Fan-fiction is an outlet that is growing through many genre’s and encourages many people to partake in story-telling.


Chan K 2011, ‘How I Got Started’, Queenie

  • Bruns, A 2007, ‘Produsage: Towards a Broader Framework for User-Led Content Creation’, In Proceedings Creativity & Cognition 6, Washington, DC.

Conclusion and Report: Original Godzilla


The Original Godzilla film not only started a long big screen campaign and American revamps because of its cutting edge special effects, it has set the bar on how big of a scale film content can have. Even though King Kong was the first film with the idea of having a gigantic terrorizing monster, Gojira was the forefront of all Japanese film and animation being shared to us. It caught the attention of what the future of story telling is all about.  Japanese influence in content has influenced the world in so many ways. This was made possible by the style of Japanese story telling culture, because Japanese imagination is so vast and limitless that much of their outlet relies completely on cartoon animation.

From actually living in Japan for 6 years in my younger years, from following my father’s military campaign across the world, I was instantly drawn towards the Japanese style of story telling. Even though I didn’t understand a word of Japanese, I was instantly fascinated by the art and the vast worlds they create. As I grew older and started watching dubbed or subbed versions, I was able to be more obsessed with the storylines. The magnificence of Japanese media comes from the vast, in-depth plot lines, mind boggling climaxes, extraordinary reinterpreted universes with their own concepts of violence, romance and culture to their own unique visual art environments and costume designs. The attention to detail from minute parts like ergonomically designed belts, braces, armour and other equipment. Due to large attention to detail, Godzilla’s special effects relies heavily on the small detail of science behind the H-Bomb and how it plays a huge role in the story. Implementing science and structured detail made Godzilla a stand out. Because of these aspects, the release of Godzilla in 1954, marked the beginning of the Japanese media movement across the world, and it will continue to lead the world with their limitless content and art concepts.

Projecting My Values



My Values

After moving to Cairns Queensland and finishing high school, I was pressured to return back to the motherland and join the United States Air Force. After I passed those exams, I found myself feeling empty about the idea only to find myself on my own in the middle of West Sydney. Somehow the decision came out from a gut feeling that told me that I was lost in ‘an idea of me’, as opposed to who I actually am. After my father almost disowning me, I started doing different computer sales and admin jobs for 6 years in the city of Sydney.

Through these years I was able to find myself and understand my true values; what are my strengths, what are my weaknesses, what I was good at and what I was bad at. Most of the tasks I needed to do involved 70% admin and 30% sales. Sales I was good at, but admin I was completely miserable at. My mind was a constant battle to remain cognitive because of my minute attention span and lack of consistency behind monotonous chores. I eventually moved to a sales representative position that involved almost purely on sales and people skills. I thought I was living in heaven without having to deal with paperwork or administration. Long story short, even though I was smashing target, I found myself restless about being on the same routine and still finding that tedious irritation creeping back again.

I eventually started to create new ways to do work, which involved me speaking in a variety of accents I picked up from backpackers during my earlier sales and admin days. I worked with people from different parts of England, Germany, Scotland, Australians and other Americans. Although I didn’t get in trouble, it did get into countless awkward situations after talking to the same person. I was able to experiment at which accent pulled in more sales than the other and oddly the most effective accent was somehow my South London or middle aged Australian accent (least popular was Filipino). It was shortly after that I found that my real passions involved creativity, which led me to decide that I would like to do film-making. I found that being creative inspires me, makes me happy and somehow allows me to recharge. “The more you know about what drives you to be happy and successful, the better decisions you will make about changing direction”.

In this new age of globalisation especially in the field of digital media, sales skills are more important than ever.  Sales skills involve so many factors that people need to use in the real world. “…sales will teach you valuable transferable skills, pad your resume and above all pad your wallet with unlimited income potential”.  The experience I have made through these years in sales did not only help me find myself and what I wanted to do, but it helped develop confidence, motivation, optimism, discipline and helped me to learn how to network, handle stress and problem solve.   All of these traits I learned are qualities that I know I can bring to my future workplace; studio or office. Furthermore, I believe my main value is what came with my gut feeling in the building and that was passion behind my creative ability. My goal is to utilize as much of my creative ability as possible, which is documentary film-making and even cinema.

Kamo M 2014,  Why Every College Graduate Should Take a Job in Sales,, Apollo

myfuture 2013, how Passions, values and Goals Can Shape Your Career, AGDE,

Research and Analysis: Original Godzilla


On my previous blog post (Projection on the Original Godzilla), I found the special effects used to make the film quite intriguing. It came from my understanding of how they executed each and every scene in a world where analogue film splicing was the only way to add special effects to the video. After doing research, What I didn’t know before was that Godzilla was the first movie Japan produced with real special effects and remarkably put Japan on the ‘special effects’ map. Other countries tried to replicate how the United States executed their work, but Japan was actually one of the first countries to create cutting edge special effects that was on par with ‘cutting edge’ at the time.

Looking further into the original Godzilla from 1954, Godzilla in the flesh was a custom suit that weighed over 200 pounds. The suit required 3 people to operate at the same time. There was the person inside the suit who needed to carry the full 200 pounds, and there were two sets of chords hanging from the back designated to one person controlling the eyes and the other, the mouth. Due to the fact that the suit was not enough, they added stop motion effects to make Godzilla more lifelike. Looking at the video in modern day, stop motion is easily noticeable and does not fit anywhere near lifelike special effects. In terms of camera effects, Godzilla became a profound innovator in international cinema.

Within each scene Eiji Tsuburaya, coordinated camera angles and effects to make the creature a 50 meter monster. The use of double exposure and carefully cut analogue film splicing created the affect where Godzilla being just a little bit taller than the actual pedestrians, zooming in closer to Godzilla’s foot, then placing it on the other side of the screen. Information on other techniques they used were duplicated from other western influences and professional camera drama techniques used in that era.

However, the simplicity behind analogue and splicing film to create the desired affect is what makes special effects supervisors the Godfathers of world cinema. The clever techniques of story telling to create a gigantic monster of death could not have been done without the genius of Eiji Tsuburaya. According to KW Japan, Eiji Tsuburaya became known as ‘god’ of special effects at the time, and one of the figure heads of birthing out of the box storytelling in lifelike experiences.


Projection on the Original Godzilla


I’ll be honest. Immediately when a movie from the 80’s or older comes onto the screen, attention levels drop. One of the greatest cutting edge Japanese films ‘Godzilla’ became a cult classic back in 1954. Originally from watching the film in the middle of 2015, it is hard to watch. Special affects outdated, dubbed acting scenes (in original language), repetitive sound affects etc. In spite of first reactions, the movie was intriguing when you think how they put it together.

The special affects utililised a lot of double exposure and pasting cut video onto the film. Also stop motion Claymation affects on our star Godzilla. When you realize they didn’t create movies through computer programs back then, you begin to wonder how did they edit the video directly on to film. Much of the film techniques consisted in a huge editing team and carefully placed film tape to create double exposure affects, transitions, fade in/fade outs, etc. Its amazing the thinking of the precision needed to create such long films in the 1950’s.

There was a particular scene that caught my eye and I still can’t figure out how they did it unless they built a 50 ton 500 cubic metre Godzilla foot to complete the scene. A simple scene where you see the public running down the street from a birds eye view, then seeing Godzilla’s foot place right behind following them. The editors could not have used double exposure for that scene and it could not have been a film tape cutting trick.

One of the greatest things about being an amateur filmographer is the creative problem solving that comes with being a pennyless uni student. You find ways to make things work the way you want them, and making a video you are happy with. In the early days of professional filmmaking, I can surely say that the original masters of film are the forefathers of the filmmakers of today. Due to the careful precision used due to lack of technology, we are able to see similar scenes we use today dated back in the early 1950’s through the use of clever film techniques used long before CGI.